Graphics Webcam

Experimentation with openframeworks shaders c++


First Effect is using noise shaders, press space bar to start the effect, press ‘p’ to pause (giving a opaque patterned glass feel), press ‘o’ to ripple out back to the original picture. the mouse y coord controls the colour intensity.

Second effect, without any shaders, is taking in the image texture (in this case web cam) and using sin to move and rotate the picture around, binding it to a red sphere. The mouse y controls the opacity of the red channel.

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